Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
12813
?
9017
?
21637
?
14063
?
7606
?
27284
?
8912
?
14847
?
20199
?
25119
Total damage to objectives
5064
2748
954
2493
594
18365
55192
11300
20279
6071
Total damage to buildings
5064
677
587
2493
594
4160
5904
7299
9378
2343
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Vault Breaker (Q)

55xpressed

Denting Blows (W)

0xpressed

Relentless Force (E)

60xpressed

Cease and Desist (R)

5xpressed

?

Vi

Skill path

Most popular ability leveling order
?
P
Blast Shield
?
Q
Vault Breaker
3
4
5
7
9
?
W
Denting Blows
1
14
15
17
18
?
E
Relentless Force
2
8
10
12
13
?
R
Cease and Desist
6
11
16

Summoner spell

Most popular spells
?
?
49.5% WR(15495 Matches)
?
?
48.4% WR(285 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
51.02% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Vi
?
Briar
1.17KDA2.33
0.47%Kill Participation0.19%
13Vision Score21
9,017Damage Dealt8,912
3Max CS Advantage56
5CS in First 10 Minutes0

Minions have varying gold values depending on their type, and the CS gap results in an approximate 96 gold in your favor.

You could use this early advantage to purchase items like:

?
1Max Level Lead1
Blue42,284G
Difference+13,278G
Red55,562G
?
10,812G
?
8,992G
?
7,319G
?
9,089G
?
6,072G
109G
2,416G
3,101G
4,206G
3,446G
10,921G
?
11,408G
?
10,420G
?
13,295G
?
9,518G
?